![]() ![]() ![]() It was a success for two reasons – firstly, the gameplay, in which you had three minutes to knock out your opponent by carefully dodging and punching, building up your KO bar in the process. ![]() In order to shift it, the decision was made to create an arcade game with two monitors, but Nintendo had an issue – what kind of game only used a single scaling object? Inspiration struck – boxers only ever have one opponent, and although there would be boxing backgrounds, the main screen would be clutter-free, emphasising the visuals.ĭespite initial plans to use boxing glove controls, the game premiered in arcades in 1983 with a joystick and three buttons. They had also bought a load of monitors after the success of Donkey Kong, but was left with an excess as sales died down. Nintendo was investigating new sprite handling technology at a time when scaling and rotation had both become possible, but limitations meant that only a single sprite could be manipulated. The first Punch-Out!! was born out of technological and economic necessity, rather than any particular desire to make a boxing game. Nintendo isn’t typically associated with sports games, but here’s a look at one of its most iconic sporting series. ![]()
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